Project

Ziggy's Cosmic Adventures is a linear, FPS/adventure game that was designed for PC VR and Quest. The game is soon to be released, pending QA review.​
I greyboxed and constructed three levels out of 13 total. This involved adjusting, coordinating and implementing encounters and enemy behavior, pick-ups, and other miscellaneous interactable objects.
Responsibilities

* Use preexisting assets to greybox levels
* Polish levels with given assets
* Report issues during testing and corrected material and geometry issues
* World/lore building using level structure and layout
* Use levels to compliment movement/enemy mechanics and drive level dependent gameplay to add intrigue
* Create assets where needed
* Direct asset creation when the opportunity arose
* Contribute to mechanic design
* Handle encounter design
* Collaborate between disciplines to ensure cohesion and optimal progression for the project
Back to Top