This level was created in five days as a design test for Hardsuit Labs. The task at hand was to create a region or building to replace a current location in-game and providing my reasons for doing so. The decision was made to design and prototype a temple​ in an area that would draw more player activity while also taking advantage of the players building ability by hinting at shortcuts and larger treasure boxes. This was achieved by using precisely placed and shaped ledges (framing), hallways (leading lines), and just out of reach treasure (bread crumbing and weenies). 
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