SquishiCat was a Tech Demo created for a client to illustrate the feasibility of a game for use with legacy code and current engine settings. I designed a game that would use the preestablished Mario Galaxy style gravity with a fixed, third person camera, and this was achieved by creating level platforms with a certain shape and orientation. The second goal was to create engaging gameplay design based on these pre-made systems that would portray how the technology could be used to create a game.
Clear indications of gameplay to player
Clear indications of gameplay to player
Levels Designed to suit prebuilt camera
Levels Designed to suit prebuilt camera
Layout for player direction
Layout for player direction
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