SquishiCat was a Tech Demo created for a client to illustrate the feasibility of a game for use with legacy code and current engine settings. I designed a game that would use the preestablished Mario Galaxy style gravity with a fixed, third person camera, and this was achieved by creating level platforms with a certain shape and orientation. The second goal was to create engaging gameplay design based on these pre-made systems that would portray how the technology could be used to create a game.

Clear indications of gameplay to player

Levels Designed to suit prebuilt camera
