Project
Hank's Inferno is a rouge-lite, third person, fixed camera/isometric, indie title with a comedic veneer built for PC and consoles. It is currently on hold pending Kickstarter funding.
The story revolves around a man named Hank who has found himself in Hell, and must defeat enemies of all sorts to collect gold and skill scrolls to reach ultimate fight: the devil himself. Each time the player dies, they must traverse the randomized levels of hell to regain their item-given strength, rolling and rerolling the dice each time. Through this, the player learns more skillful attack choices versus certain enemies and discover secrets in the level they may have passed up previously. 
Responsibilities
* Used pre-existing assets to greybox levels
* Polished levels with given assets
* Reported issues during testing and corrected material and geometry issues
* World/lore building using level structure and layout
* Used levels to not only compliment movement/enemy mechanics, but drive level dependent gameplay to add intrigue
* Created assets where needed
* Directed asset creation when the opportunity arose
* Contributed to mechanic design
* Handled encounter design
* Collaborated between disciplines to insure cohesion and optimal progression for the project
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